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dc.contributor.authorWeekley, Jeffrey D.en_US
dc.contributor.authorBrutzman, Donen_US
dc.contributor.editorDieter W. Fellner and Alexei Sourin and Johannes Behr and Krzysztof Walczaken_US
dc.date.accessioned2016-02-16T10:02:32Z
dc.date.available2016-02-16T10:02:32Z
dc.date.issued2009en_US
dc.identifier.isbn978-1-60558-432-4en_US
dc.identifier.urihttp://dx.doi.org/10.1145/1559764.1559776en_US
dc.description.abstractThis paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OfflineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in creating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors D.3.3 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Camera viewpointen_US
dc.subjectrenderingen_US
dc.subjectdepthen_US
dc.subjectofen_US
dc.subjectfield.en_US
dc.titleBeyond Viewpoint: X3D Camera Nodes for Digital Cinematographyen_US
dc.description.seriesinformationInternational Conference on 3D Web Technologyen_US
dc.description.sectionheadersCameras and Narrativityen_US
dc.identifier.doi10.1145/1559764.1559776en_US
dc.identifier.pages71-78en_US


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