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A Knowledge Base for the Emerging Discipline of Computer Graphics
(The Eurographics Association, 9-7-2007)
Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines ...
ShadowGui – An Interactive Shadow Tutorial
(The Eurographics Association, 8-10-2007)
Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
Survey of Industry Perspectives on 3D Computer Animation Education
(The Eurographics Association, 22-10-2007)
The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
A Lab Exercise for 2D Line Clipping
(The Eurographics Association, 9-7-2007)
Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...
Signal Convolution
(The Eurographics Association, 9-7-2007)
This interactive teaching gem shows the convolution concept for continuous signals and discrete samples. Signals occurring frequently in computer graphics education are predefined; others can be drawn or integrated easily. ...
ShaderSchool – A tutorial for shader programming
(The Eurographics Association, 9-7-2007)
We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...