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Preserving Malay Architectural Heritage through Virtual Reconstruction
(The Eurographics Association, 2013)
Preserving architectural heritage is a challenging and costly task. Digital preservation helps to both reduce costs and make it portable. This paper describes our experience in producing a 3D model of Rumah Tok Su; which ...
Mobile Cross Reality for On-Site Exploration of Cultural Heritage Reconstructions
(The Eurographics Association, 2013)
Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
A War Torn Memory Palace: Animating narratives of remembrance
(The Eurographics Association, 2013)
ECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University ...
Virtual Conservation and Interaction with our Cultural Heritage: Framework for multi-dimension model based interface
(The Eurographics Association, 2013)
Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...
A Computer Simulation to Test the Buchner Thesis. The Relationship of the Ara Pacis and Meridian in the Campus Martius, Rome
(The Eurographics Association, 2013)
3D modeling was first introduced into the fields of archaeology and art history in the early 1990s as a new form of illustration derived from the traditional paper-based plan, section, and elevation. In recent years, it ...
A serious game for 3D cultural heritage digital world
(The Eurographics Association, 2013)
The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
ArtifactVis2: Managing real-time archaeological data in immersive 3D environments
(The Eurographics Association, 2013)
In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a ...
Immersive experience of current and ancient reconstructed cultural attractions
(The Eurographics Association, 2013)
Manual and automatic reconstruction of cultural assets are well-established fields of research. Especially with the recent introduction of methods such as KinectFusion even low cost sensors can be employed to create digital ...