Browsing 24-Issue 3 by Title
Now showing items 23-42 of 51
-
Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Interpolatory Refinement for Real-Time Processing ofPoint-Based Geometry
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Light Waving: Estimating Light Positions From Photographs Alone
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Lightness Perception in Tone Reproduction for High Dynamic Range Images
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Modelling Plant Variation Through Growth
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Morphology-independent representation of motions for interactive human-like animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Movie Making at Pixar: A Collaboration of Art and Technology
(The Eurographics Association and Blackwell Publishing, Inc, 2005)This talk takes you behind the scenes at Pixar Animation Studios for an in-depth look at how its 3d computer graphics films are made. Making a computer animated film involves people with artistic talent and people with ... -
N-Buffers for efficient depth map query
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
The Occlusion Camera
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Pen-and-Ink for BlobTree Implicit Models
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Pinchmaps: textures with customizable discontinuities
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Predictive Feedback for Interactive Control of Physics-based Characters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Re-coloring Images for Gamuts of Lower Dimension
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Real-Time Shape Editing using Radial Basis Functions
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Realistic or Abstract Imagery: The Future of Computer Graphics?
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The big idea in computer graphics, what makes CG different from other ways of making images, is that CG represents images symbolically. The artist or designer creates a symbolic representation of the image, and the computer ... -
Realistic real-time rendering of landscapes using billboard clouds
(The Eurographics Association and Blackwell Publishing, Inc, 2005)