Browsing 24-Issue 3 by Title
Now showing items 12-31 of 51
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Fast Collision Detection for Skeletally Deformable Models
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Fast Final Gathering via Reverse Photon Mapping
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Fast Summed-Area Table Generation and its Applications
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
FreeLence - Coding with Free Valences
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Garment Motion Capture Using Color-Coded Patterns
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
GeoFilter: Geometric Selection of Mesh Filter Parameters
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Harmonic Guidance for Surface Deformation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Hierarchical Penumbra Casting
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Hierarchyless Simplification, Stripification and Compression of Triangulated Two-Manifolds
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Interpolatory Refinement for Real-Time Processing ofPoint-Based Geometry
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005)The believeable portrayal of character performances is critical in engaging the immersed player in interactive entertainment. The story, the emotion and the relationship between the player and the world they are interacting ... -
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Light Waving: Estimating Light Positions From Photographs Alone
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Lightness Perception in Tone Reproduction for High Dynamic Range Images
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Modelling Plant Variation Through Growth
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Morphology-independent representation of motions for interactive human-like animation
(The Eurographics Association and Blackwell Publishing, Inc, 2005) -
Movie Making at Pixar: A Collaboration of Art and Technology
(The Eurographics Association and Blackwell Publishing, Inc, 2005)This talk takes you behind the scenes at Pixar Animation Studios for an in-depth look at how its 3d computer graphics films are made. Making a computer animated film involves people with artistic talent and people with ...