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Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo
(The Eurographics Association, 2003)
We present recent results from an EPSRC funded project VirTex (Virtual Textile Catalogues). The goal of this project is to develop graphics and image-processing software for the capture, storage, search, retrieval and ...
Realistic Real-Time Hair Simulation and Rendering
(The Eurographics Association, 2005)
We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our ...
An Eigenvector Method for Surface Recovery
(The Eurographics Association, 2003)
In this paper we explore how spectral methods for graph seriation can be used to develop a new shape-fromshading algorithm. We characterise the field of surface normals using a transition matrix whose elements are computed ...
Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques
(The Eurographics Association, 2003)
Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...