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Experimental Feedback on Prog and Play: A Serious Game for Programming Practice
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
This paper presents an experimental feedback on a serious game dedicated to strengthening programming skills. This serious game, called Prog&Play, is built on an open source real-time strategy game. Its goal is to be ...
Multiplane Video Stabilization
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a novel video stabilization approach by leveraging the multiple planes structure of video scene to stabilize inter-frame motion. As opposed to previous stabilization procedure operating in a single ...
Combustion Waves on the Point Set Surface
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ...
Learning and Applying Color Styles From Feature Films
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Directors employ a process called ''color grading'' to add color styles to feature films. Color grading is used for a number of reasons, such as accentuating a certain emotion or expressing the signature look of a director. ...
Editorial
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Free Path Sampling in High Resolution Inhomogeneous Participating Media
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
This paper presents efficient algorithms for free path sampling in heterogeneous participating media defined either by high-resolution voxel arrays or generated procedurally. The method is based on the concept of mixing ...
A Parallel SPH Implementation on Multi-Core CPUs
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient parallel neighbourhood queries are proposed ...
Animated 3D Line Drawings with Temporal Coherence
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
Evaluation of Tone Mapping Operators for HDR-Video
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Eleven tone-mapping operators intended for video processing are analyzed and evaluated with camera-captured and computer-generated high-dynamic-range content. After optimizing the parameters of the operators in a formal ...