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Capturing Relightable Human Performances under General Uncontrolled Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
Compressive Image Reconstruction in Reduced Union of Subspaces
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
Example-based Interpolation and Synthesis of Bidirectional Texture Functions
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ...
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...
Analytic Rasterization of Curves with Polynomial Filters
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ...
Partitioned Shadow Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
BRDF Importance Sampling for Linear Lights
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We introduce an efficient method to sample linear lights, i.e. infinitesimally thin cylinders, proportional to projected solid angle. Our method uses inverse function sampling with a specialized iterative procedure that ...
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...