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    • 32-Issue 7
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    The POP Buffer: Rapid Progressive Clustering by Geometry Quantization

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    Date
    2013
    Author
    Limper, Max
    Jung, Yvonne
    Behr, Johannes
    Alexa, Marc
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    Abstract
    Within this paper, we present a novel, straightforward progressive encoding scheme for general triangle soups, which is particularly well-suited for mobile and Web-based environments due to its minimal requirements on the client's hardware and software. Our rapid encoding method uses a hierarchy of quantization to effectively reorder the original primitive data into several nested levels of detail. The resulting stateless buffer can progressively be transferred as-is to the GPU, where clustering is efficiently performed in parallel during rendering. We combine our approach with a crack-free mesh partitioning scheme to obtain a straightforward method for fast streaming and basic view-dependent LOD control.
    BibTeX
    @article {10.1111:cgf.12227,
    journal = {Computer Graphics Forum},
    title = {{The POP Buffer: Rapid Progressive Clustering by Geometry Quantization}},
    author = {Limper, Max and Jung, Yvonne and Behr, Johannes and Alexa, Marc},
    year = {2013},
    publisher = {The Eurographics Association and Blackwell Publishing Ltd.},
    ISSN = {1467-8659},
    DOI = {10.1111/cgf.12227}
    }
    URI
    http://dx.doi.org/10.1111/cgf.12227
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    • 32-Issue 7

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