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dc.contributor.authorAndersson, Magnusen_US
dc.contributor.authorMunkberg, Jacoben_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.editorI. Navazo, P. Poulinen_US
dc.date.accessioned2015-02-28T15:21:46Z
dc.date.available2015-02-28T15:21:46Z
dc.date.issued2013en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12030en_US
dc.description.abstractIn this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational function in time and the lens parameters. Furthermore, we show how these compact depth functions can be used to design an efficient depth buffer compressor/decompressor, which significantly lowers total depth buffer bandwidth usage for a range of test scenes. In addition, our compressor/decompressor is simpler in the number of operations needed to execute, which makes our algorithm more amenable for hardware implementation than previous methodsen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectE.4 [Coding and Information Theory]en_US
dc.subjectData compaction and compressionen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics processorsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleStochastic Depth Buffer Compression using Generalized Plane Encodingen_US
dc.description.seriesinformationComputer Graphics Forumen_US


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