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dc.contributor.authorOrthmann, Jensen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.editorHolly Rushmeier and Oliver Deussenen_US
dc.date.accessioned2015-02-28T08:23:24Z
dc.date.available2015-02-28T08:23:24Z
dc.date.issued2012en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2012.03186.xen_US
dc.description.abstractIn this paper, we introduce a fast and consistent smoothed particle hydrodynamics (SPH) technique which is suitable for convection–diffusion simulations of incompressible fluids. We apply our temporal blending technique to reduce the number of particles in the simulation while smoothly changing quantity fields. Our approach greatly reduces the error introduced in the pressure term when changing particle configurations. Compared to other methods, this enables larger integration time‐steps in the transition phase. Our implementation is fully GPU‐based to take advantage of the parallel nature of particle simulations.In this paper we introduce a fast and consistent Smoothed Particle Hydrodynamics (SPH) technique which is suitable for convection‐diffusion simulations of incompressible fluids. We apply our temporal blending technique to reduce the number of particles in the simulation while smoothly changing quantity fields. Our approach greatly reduces the error introduced in the pressure term when changing particle configurations. Compared to other methods, this enables larger integration time‐steps in the transition phase. Our implementation is fully GPU‐based in order to take advantage of the parallel nature of particle simulations.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleTemporal Blending for Adaptive SPHen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume31
dc.description.number8


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