Now showing items 6258-6277 of 17315

    • Generating Pseudo-3D Painting Based on Visual Saliency and Composition Rules 

      Zheng, Zhibin; Zhang, Yan; Sun, Zhengxing (The Eurographics Association, 2013)
      Pseudo-3D painting shows stereoscopic artistic effect in the 2D plane and displays artistic conception as the known verse "Far, near, high, low-no two parts alike", it brings a true feeling of stereo space to observers. ...
    • Generating Reflected Directions from BRDF Data 

      Lalonde, Paul; Fournier, Alain (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray at a surface an outgoing direction can be computed with a distribution given by the magnitude of the bidirectional reflectance ...
    • Generating Smooth High-Quality Isosurfaces for Interactive Modeling and Visualization of Complex Terrains 

      Löffler, Falko; Schumann, Heidrun (The Eurographics Association, 2012)
      In modeling and rendering of complex procedural terrains the extraction of isosurfaces is an important part. In this paper we introduce an approach to generate high-quality isosurfaces from regular grids at interactive ...
    • Generating Stochastic Wall Patterns On-the-fly with Wang Tiles 

      Derouet-Jourdan, Alexandre; Salvati, Marc; Jonchier, Théo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Generating stochastic wall ...
    • Generating Surface Crack Patterns 

      Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
      We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
    • Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks 

      Cha, Sihun; Seo, Kwanggyoon; Ashtari, Amirsaman; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the ...
    • Generating Tile Maps 

      McNeill, Graham; Hale, Scott A. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Tile maps are an important tool in thematic cartography with distinct qualities (and limitations) that distinguish them from better-known techniques such as choropleths, cartograms and symbol maps. Specifically, tile maps ...
    • Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments 

      Alvarado, Eduardo; Rohmer, Damien; Cani, Marie-Paule (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a ...
    • Generation and Tessellation of Tree Stems 

      Skjermo, Jo (The Eurographics Association, 2008)
      When visualizing tree stems and branches for use in interactive applications, the polygon models resolution are usually as low as possible to achieve a high frame rate. Also, to ease animation and mesh generation, each ...
    • Generation and Visual Exploration of Medical Flow Data: Survey, Research Trends and Future Challenges 

      Oeltze‐Jafra, S.; Meuschke, M.; Neugebauer, M.; Saalfeld, S.; Lawonn, K.; Janiga, G.; Hege, H.‐C.; Zachow, S.; Preim, B. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Simulations and measurements of blood and airflow inside the human circulatory and respiratory system play an increasingly important role in personalized medicine for prevention, diagnosis and treatment of diseases. This ...
    • Generation of 3D Texture Using Multiple 2D Models Analysis 

      GHAZANFARPOUR, Djamchid; DISCHLER, Jean-Michel (Blackwell Science Ltd and the Eurographics Association, 1996)
      Solid (30) texturing is commonly used in computer graphics for producing more realistic images. It is often more attractive than the conventional 20 texture mapping but remains more complex on some points. Its major ...
    • Generation of a Mean Motion Model of the Lung Using 4D-CT Image Data 

      Ehrhardt, Jan; Werner, René; Richberg, Alexander Schmidt -; Schulz, Benny; Handels, Heinz (The Eurographics Association, 2008)
      Modeling of respiratory motion gains in importance within the field of radiation therapy of lung cancer patients. Current modeling approaches are usually confined to intra-patient registration of 3D image data representing ...
    • The Generation of Circular Arcs on Hexagonal Grids 

      Yong-Kui, Liu (Blackwell Science Ltd and the Eurographics Association, 1993)
      The best disposition of a discrete set of points on the plane can be reached if the points are on a hexagonal grid. This paper describes two algorithms for circular arc mesh point selection on hexagonal grids. They find ...
    • GENERATION OF COMPLEX 3D FINITE ELEMENT MESHES ON TURNKEY GRAPHIC SYSTEMS 

      Altimimi, K. (The Eurographics Association, 1980)
      This paper outlines a new approach to finite element mesh generation that has been developed at Perkins Engines on a Computervision CADDS III system. Unlike other finite element mesh generation packages, PEPFEM - G (Perkins ...
    • Generation of Folded Terrains from Simple Vector Maps 

      Michel, Elie; Emilien, Arnaud; Cani, Marie-Paule (The Eurographics Association, 2015)
      While several terrain generation methods focused on plausible watersheds, the fact that most mountains should not be isolated but rather be part of wider scale mountain ranges was seldom considered. In this work, we present ...
    • Generation of High-Quality Curve and Surface with Smoothly Varying Curvature 

      Higashi, Masatake; Kaneko, Kohji; Hosaka, Mamoru (Eurographics Association, 1988)
      A method for generating curves and surfaces which satisfy constraints of tangent directions and curvature at arbitrary points and which have smoothly varying curvature is introduced. The method is geometrical determination ...
    • Generation of High-Resolution Mosaic for Photo-Realistic Texture-Mapping of Cultural Heritage 3D Models 

      Remondino, Fabio; Niederoest, Jana (The Eurographics Association, 2004)
      The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications ...
    • Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering 

      Ray, Nicolas; Ulysse, Jean-Christophe; Cavin, Xavier; Levy, Bruno (Eurographics Association, 2003)
      Radiosity methods are a both physically correct and efficient way to compute the global illumination giving the visual atmosphere to a 3D scene. In this paper, we present a new approach to optimizing the visualization of ...
    • Generation of Smooth Surfaces by Controlling Curvature Variation 

      Higashi, Masatake; Tsutamori, Hideo; Hosaka, Mamoru (Blackwell Science Ltd and the Eurographics Association, 1996)
      To satisfy a designer s intention for constructing aesthetic shapes such as automotive bodies, we propose a surface generation method. In the surface design process, designers determine shapes according to their great ...
    • The Generation of Straight Lines on Hexagonal Grids 

      Yong-Kui, Liu (Blackwell Science Ltd and the Eurographics Association, 1993)
      The best disposition of a discrete set of points on the plane can be reached if the points are on a hexagonal grid. This paper describes an algorithm for the generation of straight lines on hexagonal grids. It uses only ...