Now showing items 8144-8163 of 17315

    • Interactive Shape Modeling and Deformation 

      Sorkine, Olga; Botsch, Mario (The Eurographics Association, 2009)
      We present a tutorial that covers the latest research advances in interactive 3D shape modeling and deformation, a highly relevant topic for CAGD, engineering applications, and computer animation for movies or games. We ...
    • Interactive Showcase and Museum Guide System using Bluetooth Low Energy Beacons 

      Pantile, Davide; Ventrella, Matteo; Mazzeo, Antonio (IEEE, 2015)
      The Interactive Showcase and the Museum Guide System are two technologies designed and produced by ETT using Bluetooth Low Energy Beacons. These innovoative porduts allow technology to be integrated into the heritage sector ...
    • Interactive Silhouette Rendering for Point-Based Models 

      Xu, Hui; Nguyen, Minh X.; Yuan, Xiaoru; Chen, Baoquan (The Eurographics Association, 2004)
      We present a new method for rendering silhouettes of point-based models. Due to the lack of connectivity information, most existing polygon-based silhouette generation algorithms cannot be applied to point-based models. ...
    • Interactive Simulation for easy Decision-making in Fluid Dynamics 

      Wang, Mengchen; Férey, Nicolas; Magoulès, Frédéric; Bourdot, Patrick (The Eurographics Association, 2021)
      A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
    • Interactive Simulation for Multimodal Virtual Environments 

      Pai, Dinesh K. (Eurographics Association, 2001)
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    • Interactive Simulation of a Continuum Mechanics based Torsional Thread 

      Larsson, Karl; Wallgren, Göran; Larson, Mats G. (The Eurographics Association, 2010)
      This paper introduces a continuum mechanics based thread model for use in real-time simulation. The model includes both rotary inertia, shear deformation and torsion. It is based on a three-dimensional beam model, using a ...
    • Interactive Simulation of Rigid Body Dynamics in Computer Graphics 

      Bender, Jan; Erleben, Kenny; Trinkle, Jeff (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high-performance computer tools open up new possibilities for changing how ...
    • Interactive Simulation of Rigid Body Dynamics in Computer Graphics 

      Bender, Jan; Erleben, Kenny; Trinkle, Jeff; Coumans, Erwin (The Eurographics Association, 2012)
      Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities for changing how ...
    • Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses 

      Kakimoto, Masanori; Tatsukawa, Tomoaki; Mukai, Yukiteru; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2007)
      This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyopia. Refraction and defocus are the main ...
    • An Interactive Sketch-based Modeling System using a Topology Library and Subdivision Methods 

      Liu, Weizhong; Kondo, Kunio; Mitani, Jun (The Eurographics Association, 2005)
      We present a sketch-based modeling system for interactive modeling of a variety of 3D objects. The idea is to con-struct and modify 3D objects, step by step, using a 2D template topology library. The library, called T-LIB, ...
    • Interactive Sketch‐Driven Image Synthesis 

      Turmukhambetov, Daniyar; Campbell, Neill D.F.; Goldman, Dan B; Kautz, Jan (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first ...
    • Interactive Smooth and Curved Shell Mapping 

      Jeschke, Stefan; Mantler, Stephan; Wimmer, Michael (The Eurographics Association, 2007)
      Shell mapping is a technique to represent three-dimensional surface details. This is achieved by extruding the triangles of an existing mesh along their normals, and mapping a 3D function (e.g., a 3D texture) into the ...
    • Interactive Social Displays 

      Pfeiffer, Thies; Latoschik, Marc Erich (The Eurographics Association, 2007)
      The mediation of social presence is one of the most interesting challenges of modern communication technology. The proposed metaphor of Interactive Social Displays describes new ways of interactions with multi-/crossmodal ...
    • Interactive Sound Propagation For Dynamic Scenes Using 2d Wave Simulation 

      Rosen, Matthew; Godin, Keith W.; Raghuvanshi, Nikunj (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a technique to model wave-based sound propagation to complement visual animation in fully dynamic scenes. We employ 2D wave simulation that captures geometry-based diffraction effects such as obstruction, ...
    • Interactive SPH Simulation and Rendering on the GPU 

      Goswami, Prashant; Schlegel, Philipp; Solenthaler, Barbara; Pajarola, Renato (The Eurographics Association, 2010)
      In this paper we introduce a novel parallel and interactive SPH simulation and rendering method on the GPU using CUDA which allows for high quality visualization. The crucial particle neighborhood search is based on ...
    • Interactive Stable Ray Tracing 

      Corso, Alessandro Dal; Salvi, Marco; Kolb, Craig; Frisvad, Jeppe Revall; Lefohn, Aaron; Luebke, David (ACM, 2017)
      Interactive ray tracing applications running on commodity hard- ware can su er from objectionable temporal artifacts due to a low sample count. We introduce stable ray tracing, a technique that improves temporal stability ...
    • Interactive Steering of Mesh Animations 

      Vögele, Anna; Hermann, Max; Krüger, Björn; Klein, Reinhard (The Eurographics Association, 2012)
      Creating geometrically detailed mesh animations is an involved and resource-intensive process in digital content creation. In this work we present a method to rapidly combine available sparse motion capture data with ...
    • Interactive stories on the net: a model and an architecture for X3D worlds 

      Carnielli, Efrem; Pittarello, Fabio (The Eurographics Association, 2009)
      This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitable to different literary genres. They are the ...
    • Interactive Storytelling with Virtual Identities 

      Greeff, M.; Lalioti, V. (The Eurographics Association, 2001)
      Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the ...
    • Interactive Stroke-Based NPR using Hand Postures on Large Displays 

      Grubert, Jens; Carpendale, Sheelagh; Isenberg, Tobias (The Eurographics Association, 2008)
      We explore the use of hand postures to interact with stroke-based rendering (SBR) on touch-sensitive large displays. In contrast to traditional WIMP interfaces, we allow people to directly engage with and influence a ...