Show simple item record

dc.contributor.authorSchlömer, Thomasen_US
dc.coverage.spatialKonstanzen_US
dc.date.accessioned2015-01-21T06:54:38Z
dc.date.available2015-01-21T06:54:38Z
dc.date.issued2012-11-16en_US
dc.identifier.urihttp://diglib.eg.org/handle/10.2312/8297
dc.description.abstractRendering computer-generated images is both memory and runtime intensive.This is particularly true in realtime computer graphics where large amounts ofcontent have to be produced very quickly and from limited data. Tile-basedmethods offer a solution to this problem by generating large portions of a specificcontent out of a much smaller data set of tiles.This dissertation investigates the use of corner tiles for this purpose unitsquare tiles with color-coded corners. They tile the plane by placing them withoutgaps or overlaps such that tiles have matching corner colors. We presentefficient algorithms to perform such a tiling that are both more flexible and lessprone to artifacts than existing algorithms. We also present solutions to combinatorialproblems that arise when using corner tiles, and introduce high-qualitymethods to perform the tile-based generation of two fundamental componentsof any rendering system: textures and two-dimensional sample point sets.The results of this dissertation are advantageous for both realtime and offlinerendering systems where they improve state-of-the-art results in texture synthesis,image plane sampling, and lighting computations based on numerical integration.en_US
dc.formatapplication/pdfen_US
dc.languageEnglishen_US
dc.publisherSchlömeren_US
dc.titleNon-Periodic Corner Tilingsin Computer Graphicsen_US
dc.typeText.PhDThesisen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record