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Fusion of 3D Data from Different Image-based and Range-based Sources for Efficient Heritage Recording
(IEEE, 2015)
The rapid proliferation of three-dimensional (3D) data acquisition techniques based either on image-based approaches or on range-based approaches is changing the way cultural heritage is recorded. Independently of the ...
Low-Cost Real-Time 3D Reconstruction of Large-Scale Excavation Sites using an RGB-D Camera
(The Eurographics Association, 2014)
In this paper, we present an end-to-end pipeline for the online reconstruction of large-scale outdoor environments and tightly confined indoor spaces using a low-cost consumer-level hand-held RGB-D sensor. While scanning, ...
Documentation and 3D Modeling of Railway Industrial Heritage - Study of the Cajo-Santander Locomotive Shed
(IEEE, 2015)
The works of three-dimensional documentation of the industrial heritage of Santander, which are carried out under the initiative of the authors of the article had the cooperation of the University of Cantabria, University ...
Virtual Heritage in the Cloud: New Perspectives for the Virtual Museum of Bologna
(The Eurographics Association, 2011)
This paper focuses on the integration of Cloud computing tools and user-generated content into an online cultural virtual environment. Our investigation aimed to clarify whether the Metaverse can be used as a spatial ...
Developing and Maintaining a Web 3D Viewer for the CH Community: an Evaluation of the 3DHOP Framework
(The Eurographics Association, 2018)
3DHOP (3D Heritage On-line Presenter) has been released 4 years ago, as an open-source framework for the creation of interactive visualization of 3D content on the web, aimed at the CH field. Transforming a research tool ...
An Ontological Model for Conservation-restoration of Cultural Objects
(IEEE, 2015)
In this paper we present a domain ontology dedicated to the conservation-restoration process of cultural objects. We particularly focus on the development of the elements related to events affecting a cultural object.
Comparing 3D digitising technologies: where are the differences?
(The Eurographics Association, 2013)
We tested five 3D digitization systems and one method of 2D+ recording on one object: a human skull from the Royal Belgian Institute of Natural Sciences collection (RBINS). We chose a skull because it has both simple and ...
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
(The Eurographics Association, 2017)
High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
3D Reconstruction for Museums and Scattered Collections (Applied Research for the Alexandre Lenoir's Museum of French Monuments)
(IEEE, 2015)
This research aims to develop cheap and quite easyto- use methods for 3D museology. We worked with specialists of various fields to pool everyone's knowledge at its very best: historians, curators, and computer scientists ...
Patterning Culture: Developing a system for the visual notation of greetings
(The Eurographics Association, 2013)
My research explores how the human interaction of greeting can be analysed through a digital graphic visualisation process to reveal nonverbal dimensions such as personal space, touch and other movement patterns. Previous ...