Search
Now showing items 1-10 of 37
Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
Directable Photorealistic Liquids
(The Eurographics Association, 2004)
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
Computing the Duration of Motion Transitions: An Empirical Approach
(The Eurographics Association, 2004)
This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
Image-Based Tomographic Reconstruction of Flames
(The Eurographics Association, 2004)
Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ...
Precomputing Avatar Behavior from Human Motion Data
(The Eurographics Association, 2004)
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploited for increased realism in avatar animation ...
Wavelet Compression of Parametrically Coherent Mesh Sequences
(The Eurographics Association, 2004)
We introduce an efficient compression method for animated sequences of irregular meshes of the same connectivity. Our approach is to transform the original input meshes with an anisotropic wavelet transform running on top ...
Point Based Animation of Elastic, Plastic and Melting Objects
(The Eurographics Association, 2004)
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are ...
Enriching a Motion Collection by Transplanting Limbs
(The Eurographics Association, 2004)
This paper describes a method that can significantly increase the size of a collection of motion observations by cutting limbs from one motion sequence and attaching them to another. Not all such transplants are successful, ...
Synchronization for dynamic blending of motions
(The Eurographics Association, 2004)
In this paper we present a new real-time synchronization algorithm. In dynamic environments, motions need to be continuously adapted to obtain realistic animations. We propose an advanced time warping algorithm to synchronize ...
Motion Map: Image-based Retrieval and Segmentation of Motion Data
(The Eurographics Association, 2004)
Recent proliferation of motion capture systems enables motion data to be saved as an archive system, and the data are usually extracted by selecting an appropriate file by its name or annotation explaining the content of ...