Now showing items 1-20 of 37

    • Animal gaits from video 

      Favreau, Laurent; Reveret, Lionel; Depraz, Christine; Cani, Marie-Paule (The Eurographics Association, 2004)
      We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which Principal Component Analysis (PCA) is applied. ...
    • Animation and Control of Breaking Waves 

      Mihalef, Viorel; Metaxas, Dimitris; Sussman, Mark (The Eurographics Association, 2004)
      Controlling fluids is still an open and challenging problem in fluid animation. In this paper we develop a novel fluid animation control approach and we present its application to controlling breaking waves. In our Slice ...
    • Animation of Reactive Gaseous Fluids through Chemical Kinetics 

      Ihm, Insung; Kang, Byungkwon; Cha, Deukhyun (The Eurographics Association, 2004)
      Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
    • Autonomous Behaviors for Interactive Vehicle Animations 

      Go, Jared; Vu, Thuc; Kuffner, James (The Eurographics Association, 2004)
      We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehicles to achieve a desirable behavior is ...
    • Better with Bubbles: Enhancing the Visual Realism of Simulated Fluid 

      Greenwood, Shannon T.; House, Donald H. (The Eurographics Association, 2004)
      We present a method for including the visual effect of bubbles in a computer graphics fluid simulation, thus enhancing the illusion of realism for a splashing fluid. Previous fluid simulation methods have not included ...
    • Breathe Easy: Model and control of simulated respiration for animation 

      Zordan, Victor B.; Celly, Bhrigu; Chiu, Bill; DiLorenzo, Paul C. (The Eurographics Association, 2004)
      Animation of the breath has been largely ignored by the graphics community, even though it is a signature movement of the human body and an indicator for lifelike motion. In this paper, we present an anatomically inspired, ...
    • Cartoon Textures 

      Juan, Christina de; Bodenheimer, Bobby (The Eurographics Association, 2004)
      In this paper we present a method for creating novel animations from a library of existing two-dimensional cartoon data. Drawing inspiration from the idea of video textures, sequences of similar-looking cartoon data are ...
    • Collision Between Deformable Objects Using Fast-Marching on Tetrahedral Models 

      Marchal, Damien; Aubert, Fabrice; Chaillou, Christophe (The Eurographics Association, 2004)
      This paper presents an approach to handling collision between deformable objects using tetrahedral decomposition. The tetrahedral volumetric model is often used to simulate deformable objects that handle cuts and splits. ...
    • Computing the Duration of Motion Transitions: An Empirical Approach 

      Wang, Jing; Bodenheimer, Bobby (The Eurographics Association, 2004)
      This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
    • Crowdbrush: Interactive Authoring of Real-time Crowd Scenes 

      Ulicny, Branislav; Ciechomski, Pablo de Heras; Thalmann, Daniel (The Eurographics Association, 2004)
      Recent advances in computer graphics techniques and increasing power of graphics hardware made it possible to display and animate large crowds in real-time. Most of the research efforts have been directed towards improving ...
    • Decomposing Cloth 

      Boxerman, Eddy; Ascher, Uri (The Eurographics Association, 2004)
      Implicit schemes have become the standard for integrating the equations of motion in cloth simulation. These schemes, however, require the solution of a system representing the entire, fully connected cloth mesh at each ...
    • Directable Photorealistic Liquids 

      Rasmussen, Nick; Enright, Doug; Nguyen, Duc; Marino, Sebastian; Sumner, Nigel; Geiger, Willi; Hoon, Samir; Fedkiw, Ron (The Eurographics Association, 2004)
      We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
    • Enriching a Motion Collection by Transplanting Limbs 

      Ikemoto, Leslie; Forsyth, David A. (The Eurographics Association, 2004)
      This paper describes a method that can significantly increase the size of a collection of motion observations by cutting limbs from one motion sequence and attaching them to another. Not all such transplants are successful, ...
    • Evaluating Motion Graphs for Character Navigation 

      Reitsma, Paul S. A.; Pollard, Nancy S. (The Eurographics Association, 2004)
      Realistic and directable humanlike characters are an ongoing goal in animation. Motion graph data structures hold much promise for achieving this goal. However, the quality of the results obtained from a motion graph may ...
    • Example-Based Control of Human Motion 

      Hsu, Eugene; Gentry, Sommer; Popovic, Jovan (The Eurographics Association, 2004)
      In human motion control applications, the mapping between a control specification and an appropriate target motion often defies an explicit encoding.We present a method that allows such a mapping to be defined by example, ...
    • Extended Galilean Invariance for Adaptive Fluid Simulation 

      Shah, Maurya; Cohen, Jonathan M.; Patel, Sanjit; Lee, Penne; Pighin, Frédéric (The Eurographics Association, 2004)
      In an unbounded physical domain, simulating a turbulent fluid on an Eulerian grid is rather tricky. Since it is difficult to predict the motion of the fluid, it is also difficult to guess which computational domain would ...
    • Finding Paths for Coherent Groups using Clearance 

      Kamphuis, Arno; Overmars, Mark H. (The Eurographics Association, 2004)
      Virtual environment are often populated with moving units and the paths for these units should be planned. When multiple units need to exhibit coherent behavior in a cluttered environment, current techniques often fail, ...
    • Flow Tiles 

      Chenney, Stephen (The Eurographics Association, 2004)
      We present flow tiles, a novel technique for representing and designing velocity fields. Unlike existing procedural flow generators, tiling offers a natural user interface for field design. Tilings can be constructed to ...
    • A Hybrid Algorithm for Modeling Ice Formation 

      Kim, Theodore; Henson, Michael; Lin, Ming C. (The Eurographics Association, 2004)
      We present a novel algorithm that simulates ice formation. Motivated by the physical process of ice growth, we develop a novel hybrid algorithm by synthesizing three techniques: diffusion limited aggregation, phase field ...
    • Image-Based Tomographic Reconstruction of Flames 

      Ihrke, Ivo; Magnor, Marcus (The Eurographics Association, 2004)
      Non-invasively determining the three-dimensional structure of real flames is a challenging task. We present a tomographic method for reconstructing a volumetric model from multiple images of fire. The method is similar to ...