Now showing items 1-20 of 27

    • Adaptive Networking for Tele-Immersion 

      Leigh, Jason; Yu, Oliver; Schonfeld, Dan; Ansari, Rashid; He, Eric; Nayak, Atul; Ge, Jinghua; Krishnaprasad, Naveen; Park, Kyoung; Cho, Yong-joo; Hu, Liujia; Fang, Ray; Verlo, Alan; Winkler, Linda; DeFanti, Thomas A. (The Eurographics Association, 2001)
      Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks emerge, it will becoming more difficult for developers of Tele-Immersion ...
    • Command and Control Cube : a Shortcut Paradigm for Virtual Environments 

      Grosjean, Jérôme; Coquillart, Sabine (The Eurographics Association, 2001)
      New immersive virtual environments (VE) such as the Responsive WorkbenchTM provide users with a very attractive way of interacting with 3D computer-generated worlds. The feeling of immersion is one of the many advantages ...
    • Comprehensive Calibration and Registration Procedures for Augmented Reality 

      Fuhrmann, A.L.; Splechtna, R.; Prikryl, J. (The Eurographics Association, 2001)
      Augmented Reality - best described as adding computer-generated virtual content to the real environment needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of ...
    • COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics 

      Majumder, Aditi; GregWelch, (The Eurographics Association, 2001)
      We present some ideas and demonstrations for a hybrid projectorbased rendering and display technique we call Computer Graphics Optique. Instead of partially overlapping projected images to achieve a wide-area display, we ...
    • Control Software for the productive Use of distributed IPT Installations 

      Scharm, H.; Maurer, F.; Neuber, D.; Löffler, R.; Rantzau, D.; Banek, D. (The Eurographics Association, 2001)
      Over the last few years the number of industrial immersive projection technology (IPT) installations has grown rapidly. Most of these systems are powered by one or more SGI Onyx graphics computers with several independent ...
    • COVISE and the Virtual Intuitive Simulation Test bed 

      Wierse, Andreas (The Eurographics Association, 2001)
      This paper describes the developments performed in the EU-project VISiT (Virtual Intuitive Simulation Test bed). The goal of the project is the development of an intuitive simulation test bed based on Virtual Reality ...
    • Design review and visualization steering using the INQUISITIVE interaction toolkit 

      Sastry, L.; Boyd, D. R. S.; Wilson, M. D. (The Eurographics Association, 2001)
      This paper describes the architecture of an interaction toolkit for creating virtual environments. The toolkit contains interaction techniques, interaction objects such as menus, spanner and a runtime manager to interface ...
    • First-Person Science Inquiry in the Field 

      Moher, T.; Johnson, A.; Cho, Y.; Lin, Y. (The Eurographics Association, 2001)
      In this paper we describe a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school students. These simulations employ large multi-user VR displays to support ...
    • The integration of immersive Virtual Reality applications into Catia V5 

      Rantzau, D.; Maurer, F.; Mayer, C.; Löffler, R.; Riedel, O.; Scharm, H.; Banek, D. (The Eurographics Association, 2001)
      During the last few years a wide range of stand-alone virtual reality (VR) applications have been developed. The typical data source for most of these applications are 3D styling tools or 3D-CAD systems from which data has ...
    • Interactive Storytelling with Virtual Identities 

      Greeff, M.; Lalioti, V. (The Eurographics Association, 2001)
      Stories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the ...
    • An Investigation into the design of an Interface for Interaction with a Virtual Environment representing a four-dimensional object 

      Wellard, R.; Chapman, S.C. (The Eurographics Association, 2001)
      Five methods of mapping the input from a six-degrees-of-freedom input device to the set of rotations available in four-dimensional space are evaluated with respect to how well they can be used to perform four-dimensional ...
    • Invisible Interface for the Immersive Virtual World 

      Ogi, Tetsuro; Yamada, Toshio; Yamamoto, Koji; Hirose, Michitaka (The Eurographics Association, 2001)
      Immersive projection technologies such as CAVE can generate a high presence virtual world. However, it is difficult for the user to experience the immersive virtual world in the real workplace, such as the design room or ...
    • MAESTRO - a tool for interactive assembly simulation in virtual environments 

      Steffan, Roland; Kuhlen, Torsten (The Eurographics Association, 2001)
      We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...
    • Measuring an Illusion:The Influence of System Performance on Size Perception in Virtual Environments 

      Hofmann, Jan; Jäger, Thomas J.; Deffke, Thorben; Bubb, Heiner (The Eurographics Association, 2001)
      The effects of system performance variations on people s estimation of virtual object sizes in a multi-sided back projection virtual reality system have been explored. Seventy-seven participants adjusted the sizes of three ...
    • Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition 

      Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2001)
      Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen ...
    • On the Utility of Semantic Constraints 

      Smith, G.; Stuerzlinger, W. (The Eurographics Association, 2001)
      Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced ...
    • Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System 

      Gaggioli, Andrea; Breining, Ralf (The Eurographics Association, 2001)
      This paper reports on three experiments performed to examine the effects of different visualization techniques of 3D computer-generated freeform surfaces on subjects perceptual and cognitive performance while doing ...
    • Presence a global media quality metric 

      Lessiter, J.; Freeman, J. (The Eurographics Association, 2001)
      In this paper presence (a sense of being there in a mediated environment) is proposed as a global quality metric with which to evaluate advanced multi-modal media systems. The development of a new presence selfreport ...
    • Remote View-Dependent Rendering 

      El-Sana, Jihad (The Eurographics Association, 2001)
      In this paper we are presenting a novel approach that enables rendering large-shared datasets at interactive rates on a remote inexpensive workstations. Our algorithm is based on view-dependent rendering and client-server ...
    • Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas 

      Hoch, Michael; Jää-Aro, Kai-Mikael; Bowers, John (The Eurographics Association, 2001)
      In this paper, we describe a physical input device for the control of virtual cameras. The so called RoundTable has a round projection area where physical icons are used to stipulate the position of virtual cameras. With ...