Now showing items 1-14 of 14

    • A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments 

      Phillips, Lane; Interrante, Victoria; Kaeding, Michael; Ries, Brian; Anderson, Lee (The Eurographics Association, 2010)
      In previous work, we have found significant differences in participants' distance perception accuracy in different types of immersive virtual environments (IVEs). Could these differences be an indication of, or consequence ...
    • Improving Photon Mapping Towards an Interactive Stage Lighting Framework 

      Vierjahn, Tom; Meik, Stefan; Mostafawy, Sina; Bohn, Christian-A. (The Eurographics Association, 2010)
      In this work we present an improved rendering algorithm for the planning of stage lighting using photon mapping, since existing software implements algorithms that do not suit the lighting workflow in a theatre adequately. ...
    • Gesture Coordination in Collaborative Tasks through Augmented Feedthrough 

      Simard, Jean; Ammi, Mehdi (The Eurographics Association, 2010)
      This article explores the use of haptic feedback for interpersonal communication in Collaborative Virtual Environments. The investigated approach enables the improvement of communication and coordination during closely ...
    • Short Paper: User Study for Mobile Mixed Reality Devices 

      Braun, Anne; McCall, Rod (The Eurographics Association, 2010)
      In this paper we present a user study comparing four different mobile Augemented Reality (AR) interfaces. The focus of the study was on the usability of the devices, with respect to the unique nature of AR experiences, ...
    • The Extended Window Metaphor for Large High-Resolution Displays 

      Willert, Malte; Ohl, Stephan; Lehmann, Anke; Staadt, Oliver (The Eurographics Association, 2010)
      We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array of cameras into the bezels of the wall ...
    • Touching Floating Objects in Projection-based Virtual Reality Environments 

      Valkov, Dimitar; Steinicke, Frank; Bruder, Gerd; Hinrichs, Klaus H.; Schöning, Johannes; Daiber, Florian; Krüger, Antonio (The Eurographics Association, 2010)
      Touch-sensitive screens enable natural interaction without any instrumentation and support tangible feedback on the touch surface. In particular multi-touch interaction has proven its usability for 2D tasks, but the ...
    • The Effect of Varying Path Properties in Path Steering Tasks 

      Liu, Lei; Liere, Robert van (The Eurographics Association, 2010)
      Path steering is a primitive 3D interaction task that requires the user to navigate through a path of a given length and width. In a previous paper, we have conducted controlled experiments in which users operated a pen ...
    • Short Paper: Virtual Storyteller in Immersive Virtual Environments Using Fairy Tales Annotated for Emotion States 

      Alexandrova, Ivelina V.; Volkova, Ekaterina P.; Kloos, Uwe; Bülthoff, Heinrich H.; Mohler, Betty J. (The Eurographics Association, 2010)
      This paper describes the implementation of an automatically generated virtual storyteller from fairy tale texts which were previously annotated for emotion. In order to gain insight into the effectiveness of our virtual ...
    • Short Paper: Study of Synchronous and Colocated Collaboration for Search Tasks 

      Simard, Jean; Ammi, Mehdi; Auvray, Malika (The Eurographics Association, 2010)
      Nowadays, Collaborative Virtual Environments offer new working methods allowing for the association of several experts in the same problem-solving process. These new platforms have the potential to improve the processing ...
    • A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments 

      Fleury, Cédric; Duval, Thierry; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2010)
      Ensuring that all the users see the same state of a Collaborative Virtual Environment (CVE) at the same time is very important to provide effective collaboration between these users. Absolute consistency is nearly impossible ...
    • Short Paper: Design Tools, Hybridization Exploring Intuitive Interaction 

      Wendrich, Robert E. (The Eurographics Association, 2010)
      Design and Design Engineering is about making abstract representations often based on fuzzy notions, ideas or prerequisite requirements with the use of various design tools. This paper introduces an interactive hybrid ...
    • Short Paper: Approximating Distance Fields in Image Space 

      Scheer, Fabian; Marschner, Mario; Müller, Stefan (The Eurographics Association, 2010)
      Fast proximity query algorithms are needed for a vast majority of computer graphics applications, ranging from visualization, simulation, animation, modelling, virtual and augmented reality to computer games. We present a ...
    • Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms 

      Latoschik, Marc Erich; Tramberend, Henrik (The Eurographics Association, 2010)
      This paper reviews coupling and cohesion as software quality criteria for the development of Realtime Interactive Systems (RIS). The applicability of these criteria to evaluate RIS architecture mechanisms is examined while ...
    • Automated Positioning of Annotations in Immersive Virtual Environments 

      Pick, Sebastian; Hentschel, Bernd; Tedjo-Palczynski, Irene; Wolter, Marc; Kuhlen, Torsten (The Eurographics Association, 2010)
      The visualization of scientific data sets can be enhanced by providing additional information that aids the data analysis process. This information is represented by so called annotations, which contain descriptive meta ...