Search
Now showing items 21-30 of 173
Curve Density Estimates
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this work, we present a technique based on kernel density estimation for rendering smooth curves. With this approach, we produce uncluttered and expressive pictures, revealing frequency information about one, or, multiple ...
Perlin Noise Pixel Shaders
(The Eurographics Association, 2001)
While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illustrate the design decisions. Also, important ...
Visibility-Driven Processing of Streaming Volume Data
(The Eurographics Association, 2014)
In real-time volume data acquisition, such as 4D ultrasound, the raw data is challenging to visualize directly without additional processing. Noise removal and feature detection are common operations, but many methods are ...
Painted Stained Glass
(The Eurographics Association, 2016)
We propose a new region-based method for stained glass rendering of an input photograph. We achieve more regular region sizes than previous methods by using simple linear iterative clustering, or SLIC, to obtain tile ...
Stippling with Aerial Robots
(The Eurographics Association, 2016)
We describe a method for creating stippled prints using a quadrotor flying robot. At a low level, we use motion capture to measure the position of the robot and the canvas, and a robust control algorithm to command the ...
A Virtual Memory System Organization for Bit-Mapped Graphics Displays
(The Eurographics Association, 1989)
Described is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an enVironment that consists of a hierarchy of resizable windows. The concept of virtual ...
Tight Printable Enclosures and Support Structures for Additive Manufacturing
(The Eurographics Association, 2016)
Additive manufacturing is a process by which a three dimensional object is created layer after layer, through selective deposition of material. It often requires the automated generation of auxiliary shapes, to temporarily ...
Adaptive Texture Maps
(The Eurographics Association, 2002)
We introduce several new variants of hardware-based adaptive texture maps and present applications in two, three, and four dimensions. In particular, we discuss representations of images and volumes with locally adaptive ...
Memory Access Patterns of Occlusion-Compatible 3D Image Warping
(The Eurographics Association, 1997)
McMillan and Bishop s 3D image warp can be efficiently implemented by exploiting the coherency of its memory accesses. We analyze this coherency, and present algorithms that take advantage of it. These algorithms traverse ...