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Human Motion Synthesis with Optimization-based Graphs
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Continuous constrained optimization is a powerful tool for synthesizing novel human motion segments that are short. Graph-based motion synthesis methods such as motion graphs and move trees are popular ways to synthesize ...
GPU Destruction: Real-Time Procedural Demolition of Virtual Environments
(The Eurographics Association, 2010)
We introduce a method for the real-time simulation of destructible materials for use within videogame environ- ments. Our system combines a number of existing techniques in a Graphics Processing Unit (GPU) based imple- ...
Hybrid Simulation of Miscible Mixing with Viscous Fingering
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another ...
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering
(The Eurographics Association, 2010)
Spectral rendering takes the full visible spectrum into account when calculating light-surface interaction and can overcome the well-known deficiencies of rendering with tristimulus color models. We present a variant of ...
Articulated Billboards for Video-based Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the articulated 3D shape of the human body using ...
Shared Sampling for Real-Time Alpha Matting
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Image matting aims at extracting foreground elements from an image by means of color and opacity (alpha) estimation. While a lot of progress has been made in recent years on improving the accuracy of matting techniques, ...
Face Fitting using a Genetic Algorithm.
(The Eurographics Association, 2010)
The ability to estimate the three-dimensional structure of a human face from a single image has many useful applications, including but not limited to the fields of face recognition, modelling and actors head replacement. ...
Contrast-aware Halftoning
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
This paper proposes two variants of a simple but efficient algorithm for structure-preserving halftoning. Our algorithm extends Floyd-Steinberg error diffusion; the goal of our extension is not only to produce good tone ...
3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models
(The Eurographics Association, 2010)
Isocontours (also isopleths, isolines, level sets) are commonly used to visualize real-valued data defined over a 2D plane according to a set of given isovalues. To support the 3D landscape metaphor for information ...
Image Statistics and their Applications in Computer Graphics
(The Eurographics Association, 2010)
The statistics of natural images have attracted the attention of researchers in a variety of fields and have been used as a means to better understand the human visual system and its processes. A number of algorithms in ...