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Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality
(The Eurographics Association, 2021)
Sense of presence, immersion, and body ownership are among the main challenges concerning Virtual Reality (VR) and freehand-based interaction methods. Through specific hand tracking devices, freehand-based methods can allow ...
ProtoSketchAR: Prototyping in Augmented Reality via Sketchings
(The Eurographics Association, 2021)
Prototyping is a widely used technique in the early stages of system design, and it is an essential part of a new product development process. During this phase, designers identify the main functionalities, concepts and ...