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Learning Style Compatibility Between Objects in a Real-World 3D Asset Database
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Large 3D asset databases are critical for designing virtual worlds, and using them effectively requires techniques for efficient querying and navigation. One important form of query is search by style compatibility: given ...
Bird's-Eye - Large-Scale Visual Analytics of City Dynamics using Social Location Data
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
The analysis of behavioral city dynamics, such as temporal patterns of visited places and citizens' mobility routines, is an essential task for urban and transportation planning. Social media applications such as Foursquare ...
Interactive Curation of Datasets for Training and Refining Generative Models
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel interactive learning-based method for curating datasets using user-defined criteria for training and refining Generative Adversarial Networks. We employ a novel batch-mode active learning strategy to ...
Follow The Clicks: Learning and Anticipating Mouse Interactions During Exploratory Data Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
The goal of visual analytics is to create a symbiosis between human and computer by leveraging their unique strengths. While this model has demonstrated immense success, we are yet to realize the full potential of such a ...
Accurate Synthesis of Multi-Class Disk Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
While analysing and synthesising 2D distributions of points has been applied both to the generation of textures with discrete elements and for populating virtual worlds with 3D objects, the results are often inaccurate ...
Scalable Ray Tracing Using the Distributed FrameBuffer
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data sets, and render data in situ. Specifically ...
Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...
Applying Visual Analytics to Physically Based Rendering
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
Physically based rendering is a well‐understood technique to produce realistic‐looking images. However, different algorithms exist for efficiency reasons, which work well in certain cases but fail or produce rendering ...
High-Performance Graphics 2019 - CGF38-8: Frontmatter
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
A Variational Approach to Registration with Local Exponential Coordinates
(© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
We identify a novel parameterization for the group of finite rotations (SO), consisting of an atlas of exponential maps defined over local tangent planes, for the purpose of computing isometric transformations in registration ...