Now showing items 1-20 of 71

    • Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree 

      Souleles, Nicos (The Eurographics Association, 2006)
      This is a qualitative study of teachers conceptions of learning and assessment in a final year undergraduate degree in multimedia design. In particular, the focus is on the assessment process of final year projects and ...
    • GPUGI: Global Illumination Effects on the GPU 

      Szirmay-Kalos, Laszlo; Szecsi, Laszlo; Sbert, Mateu (The Eurographics Association, 2006)
      In this tutorial we explain how global illumination rendering methods can be implemented on Shader Model 3.0 GPUs. These algorithms do not follow the conventional local illumination model of Di- rectX/OpenGL pipelines, but ...
    • Fast and Realistic Display of Clouds Using a Recording Matrix 

      Wu, Y.; Allgöwer, B.; Nüesch, D. (The Eurographics Association, 2006)
      For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration methods can result in photorealistic images, but with considerably expensive costs. Hence, real-time rendering can be achieved ...
    • Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments 

      Shin, Seonhyung; Lee, Gun A.; Yang, Ungyeon; Son, Wookho (The Eurographics Association, 2006)
      Cooperation between multiple information devices is necessary in ubiquitous computing environments. Consequently, visual display interfaces also need to cooperate with each other to help users to understand virtual information ...
    • Preface and Table of Contents 

      - (The Eurographics Association, 2006)
      Preface and Table of Contents
    • Dynamic Anisotropic Occlusion 

      Gong, Yi; Zhang, Yubo; Chen, Wei; Peng, Qunsheng (The Eurographics Association, 2006)
      We present a new real-time shadow rendering approach whose kernel is a hierarchical disk-based approximation to the scene geometry. We show that this approximated representation greatly accelerates the visibility inquiry, ...
    • Camera Control in Computer Graphics 

      Christie, Marc; Olivier, Patrick (The Eurographics Association, 2006)
      Progress in modeling, animation and rendering means that rich, high fidelity interactive virtual worlds are now commonplace. But as photographers and cinematographers know, achievement of the intended informational and ...
    • Rapid Interactive Modelling from Video with Graph Cuts 

      Hengel, Anton van den; Dick, Anthony; Thormählen, Thorsten; Ward, Ben; Torr, Philip H. S. (The Eurographics Association, 2006)
      We present a method for generating a parameterised model of a scene from a set of images. The method is novel in that it uses information from several sources video, sparse 3D points and user input to fit models to a scene. ...
    • m-LOMA - a Mobile 3D Portal to Location-based Information 

      Nurminen, Antti (The Eurographics Association, 2006)
      We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
    • Teaching, Exploring, Learning Developing Tutorials for In-Class Teaching and Self-Learning 

      Beckhaus, Steffi; Blom, Kristopher J. (The Eurographics Association, 2006)
      This paper presents an experience report on a novel approach for a course on intermediate and advanced computer graphics topics. The approach uses Teachlet Tutorials, a combination of traditional seminar type teaching with ...
    • Modeling Autumn Sceneries 

      Desbenoit, Brett; Galin, Eric; Akkouche, Samir; Grosjean, Jérome (The Eurographics Association, 2006)
      This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
    • Magical Mirrors 

      Michelis, D.; Send, H.; Resatsch, F.; Schildhauer, T. (The Eurographics Association, 2006)
      This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
    • Real Time Interactive Massive Model Visualization 

      Kasik, D.; Manocha, D.; Stephens, A.; Bruderlin, B.; Slusallek, P.; Gobbetti, E.; Correa, W.; Quilez, I. (The Eurographics Association, 2006)
      Real-time interaction with complex models has always challenged interactive computer graphics. Such models can easily contain gigabytes of data. This tutorial covers state-of- the-art techniques that remove current memory ...
    • Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera 

      Vogiatzis, G.; Hernández, C.; Cipolla, R. (The Eurographics Association, 2006)
      This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
    • Real-time Reflection using Ray Tracing with Geometry Field 

      Li, Shengying; Fan, Zhe; Yin, Xiaotian; Mueller, Klaus; Kaufman, Arie E.; Gu, Xianfeng (The Eurographics Association, 2006)
      A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray ...
    • Illustrative Visualization for Medicine and Science 

      Viola, I.; Sousa, M. C.; Ebert, D.; Andrews, B.; Gooch, B.; Tietjen, C. (The Eurographics Association, 2006)
      This tutorial presents recent and important research and developments from academia in illustrative, nonphotorealistic rendering (NPR) focusing on its use for medical/science subjects. Lectures are organized within a ...
    • Multiresolution GPU Mesh Painting 

      Ritschel, Tobias; Botsch, Mario; Müller, Stefan (The Eurographics Association, 2006)
      Mesh painting is a well accepted and very intuitive metaphor for adding high-resolution detail to a given 3D model: Using a brush interface, the designer simply paints fine-scale texture or geometry information onto the ...
    • EG 2006 Course on Populating Virtual Environments with Crowds 

      Thalmann, Daniel; O'Sullivan, Carol; Ciechomski, Pablo de Heras; Dobbyn, Simon (The Eurographics Association, 2006)
      Necessary background and potential target audience for the tutorial: experience with computer animation is recommended but not mandatory. The course is intended for animators, designers, and students in computer science.
    • Geometric Modeling Based on Triangle Meshes 

      Botsch, Mario; Pauly, Mark; Rössl, Christian; Bischoff, Stephan; Kobbelt, Leif (The Eurographics Association, 2006)
      In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular triangle meshes developed ...
    • SpringLens Distributed Nonlinear Magnifications 

      Germer, T.; Götzelmann, T.; Spindler, M.; Strothotte, Th. (The Eurographics Association, 2006)
      We present a flexible, distributed and effective technique to model custom distortions of images. The main idea is to use a mass-spring model to create a flexible surface and to create distortions by changing the rest-lengths. ...