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dc.contributor.authorKhan, Muqeemen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Juan Barcelóen_US
dc.date.accessioned2016-01-06T08:25:51Z
dc.date.available2016-01-06T08:25:51Z
dc.date.issued2015en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttp://dx.doi.org/10.1109/DigitalHeritage.2015.7419490en_US
dc.description.abstractThis study investigates the transformation of digital documentation of Kung Fu into an interactive performative space for public engagement. The study creates an interface for learning the repertoire of forms from significant lineages from the south Chinese traditions-contributing to the perpetuation of this art form. The investigation will contribute to the theoretical understandings of the relationships between archive and repertoire, specifically in relation to performance and intangible heritage. The intricate user interaction in this study enforces the visitor's perception that the Kung Fu instructor is present behind the screen, which simulates physical intimacy.en_US
dc.publisherIEEEen_US
dc.subjectDigital Intangible Heritageen_US
dc.subjectSerious Gamesen_US
dc.subjectVirtual Realityen_US
dc.subjectTraditional Knowledgeen_US
dc.titleArchive To Repertoire - Motion Capture and Motion Sensing Data for Digital Intangible Heritage (DIH)en_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 3 - Analysis And Interpretationen_US
dc.description.sectionheadersWorks in Progress - Experience, Interpretation, Learning & Intangible Heritageen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7419490en_US
dc.identifier.pagesMuqeem Khan-Digital Intangible Heritage, Serious Games, Virtual Reality, Traditional Knowledgeen_US


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