Eurographics Workshop on Natural Phenomena 2006

Valette, Gilles; Prévost, Stéphanie; Lucas, Laurent
A Generalized Cracks Simulation on 3D-Meshes

Sun, Bo; Sunkavalli, Kalyan; Ramamoorthi, Ravi; Belhumeur, Peter; Nayar, Shree
Time-Varying BRDFs

Baboud, Lionel; Décoret, Xavier
Realistic Water Volumes in Real-Time

Bourque, Eric; Dufort, Jean-François; Laprade, Michelle; Poulin, Pierre
Simulating Caustics due to Liquid-Solid Interface Menisci

Bouthors, Antoine; Neyret, Fabrice; Lefebvre, Sylvain
Real-time Realistic Illumination and Shading of Stratiform Clouds

Pegoraro, Vincent; Parker, Steven G.
Physically-Based Realistic Fire Rendering

Tatarchuk, Natalya; Isidoro, John
Artist-Directable Real-Time Rain Rendering in City Environments

Haevre, William Van; Fiore, Fabian Di; Reeth, Frank Van
Physically-based Driven Tree Animations

Linz, Christian; Reche-Martinez, Alex; Drettakis, George; Magnor, Marcus
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees