Animating Articulated Characters using Wiggly Splines

dc.contributor.authorSchulz, Christianen_US
dc.contributor.authorTycowicz, Christoph vonen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.authorHildebrandt, Klausen_US
dc.contributor.editorFlorence Bertails-Descoubes and Stelian Coros and Shinjiro Suedaen_US
dc.date.accessioned2016-01-19T09:01:19Z
dc.date.available2016-01-19T09:01:19Z
dc.date.issued2015en_US
dc.description.abstractWe propose a new framework for spacetime optimization that can generate artistic motion with a long planning horizon for complex virtual characters. The scheme can be used for generating general types of motion and neither requires motion capture data nor an initial motion that satisfies the constraints. Our modeling of the spacetime optimization combines linearized dynamics and a novel warping scheme for articulated characters. We show that the optimal motions can be described using a combination of vibration modes, wiggly splines, and our warping scheme. This enables us to restrict the optimization to low-dimensional spaces of explicitly parametrized motions. Thereby the computation of an optimal motion is reduced to a low-dimensional non-linear least squares problem, which can be solved with standard solvers. We show examples of motions created by specifying only a few constraints for positions and velocities.en_US
dc.description.sectionheadersCharacters & Controlen_US
dc.description.seriesinformationACM/ Eurographics Symposium on Computer Animationen_US
dc.identifier.doi10.1145/2786784.2786799en_US
dc.identifier.isbn978-1-4503-3496-9en_US
dc.identifier.pages101-110en_US
dc.identifier.urihttps://doi.org/10.1145/2786784.2786799en_US
dc.publisherACM Siggraphen_US
dc.subjectspacetime constraintsen_US
dc.subjectphysicallyen_US
dc.subjectbased animationen_US
dc.subjectoptimal controlen_US
dc.subjectwiggly splinesen_US
dc.titleAnimating Articulated Characters using Wiggly Splinesen_US
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