Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments

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Date
2004
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
We present a new spatial partitioning scheme called frontier sets. Frontier sets build on the notion of a potentially visible set (PVS) [ARB90, TS91]. In a PVS a world is sub-divided into cells and for each cell all the other cells that can be seen are computed. Frontier sets represent regions of mutual invisibility. One frontier in a frontier set considers pairs of cells, A and B. It lists two sets of cells, FAB and FBA. From no cell in FAB is any cell in FBA visible and vice-versa. We have used frontier sets to investigate peer-to-peer networking schemes for networked virtual environments. Preliminary investigation of simulations within the Quake II game engine shows that frontiers have significant promise and may allow a new class of scalable peer-to-peer game infrastructures to emerge.
Description

        
@inproceedings{
10.2312:egs.20041019
, booktitle = {
Eurographics 2004 - Short Presentations
}, editor = {
M. Alexa and E. Galin
}, title = {{
Frontier Sets: A Partitioning Scheme to Enable Scalable Virtual Environments
}}, author = {
Steed, Anthony
and
Angus, Cameron
}, year = {
2004
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egs.20041019
} }
Citation