Realtime Rendering Glossy to Glossy Reflections in Screen Space

dc.contributor.authorXu, Chaoen_US
dc.contributor.authorWang, Ruien_US
dc.contributor.authorBao, Hujunen_US
dc.contributor.editorStam, Jos and Mitra, Niloy J. and Xu, Kunen_US
dc.date.accessioned2015-10-07T05:11:57Z
dc.date.available2015-10-07T05:11:57Z
dc.date.issued2015en_US
dc.description.abstractGlossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method for rendering screen-space glossy to glossy reflections in realtime. We use spherical von Mises-Fisher (vMF) distributions to model glossy BRDFs at surfaces, and employ screen space directional occlusion (SSDO) rendering framework to trace indirect light transports bounced in the screen space. As our main contributions, we derive a new parameterization of vMF distribution so as to convert the non-linear fit of multiple vMF distributions into a linear sum in the new space. Then, we present a new linear filtering technique to build MIP-maps on glossy BRDFs, which allows us to create filtered radiance transfer functions at runtime, and efficiently estimate indirect glossy to glossy reflections. We demonstrate our method in a realtime application for rendering scenes with dynamic glossy objects. Compared with screen space directional occlusion, our approach only requires one extra texture and has a negligible overhead, 3% ˜ 6% loss at frame rate, but enables glossy to glossy reflections.en_US
dc.description.number7en_US
dc.description.sectionheadersRenderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume34en_US
dc.identifier.doi10.1111/cgf.12745en_US
dc.identifier.pages057-066en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12745en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleRealtime Rendering Glossy to Glossy Reflections in Screen Spaceen_US
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