Online Avatar Motion Adaptation to Morphologically-similar Spaces

dc.contributor.authorChoi, Soojinen_US
dc.contributor.authorHong, Seokpyoen_US
dc.contributor.authorCho, Kyungminen_US
dc.contributor.authorKim, Chaelinen_US
dc.contributor.authorNoh, Junyongen_US
dc.contributor.editorMyszkowski, Karolen_US
dc.contributor.editorNiessner, Matthiasen_US
dc.date.accessioned2023-05-03T06:09:21Z
dc.date.available2023-05-03T06:09:21Z
dc.date.issued2023
dc.description.abstractIn avatar-mediated telepresence systems, a similar environment is assumed for involved spaces, so that the avatar in a remote space can imitate the user's motion with proper semantic intention performed in a local space. For example, touching on the desk by the user should be reproduced by the avatar in the remote space to correctly convey the intended meaning. It is unlikely, however, that the two involved physical spaces are exactly the same in terms of the size of the room or the locations of the placed objects. Therefore, a naive mapping of the user's joint motion to the avatar will not create the semantically correct motion of the avatar in relation to the remote environment. Existing studies have addressed the problem of retargeting human motions to an avatar for telepresence applications. Few studies, however, have focused on retargeting continuous full-body motions such as locomotion and object interaction motions in a unified manner. In this paper, we propose a novel motion adaptation method that allows to generate the full-body motions of a human-like avatar on-the-fly in the remote space. The proposed method handles locomotion and object interaction motions as well as smooth transitions between them according to given user actions under the condition of a bijective environment mapping between morphologically-similar spaces. Our experiments show the effectiveness of the proposed method in generating plausible and semantically correct full-body motions of an avatar in room-scale space.en_US
dc.description.number2
dc.description.sectionheadersHuman Object Interaction
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume42
dc.identifier.doi10.1111/cgf.14740
dc.identifier.issn1467-8659
dc.identifier.pages13-24
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.14740
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14740
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectCCS Concepts: Computing methodologies -> Animation
dc.subjectComputing methodologies
dc.subjectAnimation
dc.titleOnline Avatar Motion Adaptation to Morphologically-similar Spacesen_US
Files
Original bundle
Now showing 1 - 3 of 3
Loading...
Thumbnail Image
Name:
v42i2pp013-024_cgf14740.pdf
Size:
47.27 MB
Format:
Adobe Portable Document Format
No Thumbnail Available
Name:
paper1049_mm.mp4
Size:
245.35 MB
Format:
Unknown data format
Loading...
Thumbnail Image
Name:
paper1049_mm.pdf
Size:
183.43 KB
Format:
Adobe Portable Document Format
Collections