Accelerated Foveated Rendering based on Adaptive Tessellation

dc.contributor.authorTiwary, Ankuren_US
dc.contributor.authorRamanathan, Muthuganapathyen_US
dc.contributor.authorKosinka, Jirien_US
dc.contributor.editorWilkie, Alexander and Banterle, Francescoen_US
dc.date.accessioned2020-05-24T13:42:17Z
dc.date.available2020-05-24T13:42:17Z
dc.date.issued2020
dc.description.abstractWe propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of head-mounted devices with gaze contingency make optimization schemes pertinent for a seamless user experience. For implementing foveated rendering, our algorithm tessellates a 3D model in real-time based on the location of the user's gaze, substituted with a mouse cursor in this project as a proof of concept. Saccades and fixations of the human eye are simulated by delaying the process of tessellation and rendering by the minimum time taken to complete a saccade. Calculations required for tessellation and rendering the changes on the screen are stalled as and when the eye fixates after a saccade. The paper walks through our contribution by describing the theory, the application method, and results from our user study evaluating our method.en_US
dc.description.sectionheadersRendering I
dc.description.seriesinformationEurographics 2020 - Short Papers
dc.identifier.doi10.2312/egs.20201003
dc.identifier.isbn978-3-03868-101-4
dc.identifier.issn1017-4656
dc.identifier.pages1-4
dc.identifier.urihttps://doi.org/10.2312/egs.20201003
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20201003
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/]
dc.subjectComputing methodologies
dc.subjectRendering
dc.subjectMesh geometry models
dc.subjectGraphics systems and interfaces
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.titleAccelerated Foveated Rendering based on Adaptive Tessellationen_US
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