Game-Based Training in an Interactive Environment by means of OpenCrimeScene

dc.contributor.authorBrennecke, Angelaen_US
dc.contributor.authorSchlechtweg, Stefanen_US
dc.contributor.authorSchumann, Heidrunen_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:27Z
dc.date.available2014-01-31T20:02:27Z
dc.date.issued2008en_US
dc.description.abstractThis paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). The application is designed to supplement the curriculum for self-study and as a basis for group discussion. To facilitate curriculum integration, the interactive environment has been made suitable for distinct audience groups (i. e. teachers and students). Different interaction techniques for each group have been developed respectively. The application consists of three main components which are called authoring, training, and reviewing. The underlying application framework follows a generic approach and can also be adapted to training fields other than CSI.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/167-170en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACMCCS): D.2.6 [Software Engineering]: Interactive Environmentsen_US
dc.titleGame-Based Training in an Interactive Environment by means of OpenCrimeSceneen_US
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