Using Sketching to Control Heterogeneous Groups

dc.contributor.authorAllen, Thomasen_US
dc.contributor.authorParvanov, Aleksandaren_US
dc.contributor.authorKnight, Samen_US
dc.contributor.authorMaddock, Steveen_US
dc.contributor.editorRita Borgo and Cagatay Turkayen_US
dc.date.accessioned2015-09-16T05:08:56Z
dc.date.available2015-09-16T05:08:56Z
dc.date.issued2015en_US
dc.description.abstractThe basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are effective and intuitive, they are somewhat limiting for the user in terms of achieving more complex goals. Recently, there has been research into using sketch-based systems as an alternate means of controlling a crowd, granting a higher level of control to the user while maintaining an easy to use and intuitive interface. So far, however, this has only been implemented for homogeneous groups. This paper describes the implementation of a sketch-based crowd control system for strategy games, which allows the user to exert a greater level of control over their armies by giving them the ability to control heterogeneous groups by using sub-group sketching to distinguish formations and paths for groups and sub-groups to adhere to.en_US
dc.description.sectionheadersInteraction Techniques and Applicationsen_US
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)en_US
dc.identifier.doi10.2312/cgvc.20151249en_US
dc.identifier.isbn978-3-905674-94-1en_US
dc.identifier.pages87-91en_US
dc.identifier.urihttps://doi.org/10.2312/cgvc.20151249en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleUsing Sketching to Control Heterogeneous Groupsen_US
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