Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers

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Date
2012
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Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps.
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@inproceedings{
:10.2312/PE/vriphys/vriphys12/079-085
, booktitle = {
Workshop on Virtual Reality Interaction and Physical Simulation
}, editor = {
Jan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerin
}, title = {{
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
}}, author = {
Mousas, Christos
and
Newbury, Paul
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-96-8
}, DOI = {
/10.2312/PE/vriphys/vriphys12/079-085
} }
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