Inverse Rendering of Translucent Objects with Shape-Adaptive Importance Sampling
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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Subsurface scattering is ubiquitous in organic materials and has been widely researched in computer graphics. Inverse rendering of subsurface scattering, however, is often constrained by the planar geometry assumption of traditional analytic Bidirectional Surface Scattering Reflectance Distribution Functions (BSSRDF). To address this issue, a shape-adaptive BSSRDF model has been proposed to render translucent objects on curved geometry with high accuracy. In this paper, we leverage this model to estimate parameters of subsurface scattering for inverse rendering. We compute the finite difference of the rendering equation for subsurface scattering and iteratively update material parameters. We demonstrate the performance of our shapeadaptive inverse rendering model by analyzing the estimation accuracy and comparing to inverse rendering with plane-based BSSRDF models and volumetric methods.
Description
CCS Concepts: Computing methodologies->Rendering
@inproceedings{10.2312:pg.20241294,
booktitle = {Pacific Graphics Conference Papers and Posters},
editor = {Chen, Renjie and Ritschel, Tobias and Whiting, Emily},
title = {{Inverse Rendering of Translucent Objects with Shape-Adaptive Importance Sampling}},
author = {Son, Jooeun and Jung, Yucheol and Lee, Gyeongmin and Kim, Soongjin and Lee, Joo Ho and Lee, Seungyong},
year = {2024},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-250-9},
DOI = {10.2312/pg.20241294}
}