Inverse Rendering of Translucent Objects with Shape-Adaptive Importance Sampling

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Subsurface scattering is ubiquitous in organic materials and has been widely researched in computer graphics. Inverse rendering of subsurface scattering, however, is often constrained by the planar geometry assumption of traditional analytic Bidirectional Surface Scattering Reflectance Distribution Functions (BSSRDF). To address this issue, a shape-adaptive BSSRDF model has been proposed to render translucent objects on curved geometry with high accuracy. In this paper, we leverage this model to estimate parameters of subsurface scattering for inverse rendering. We compute the finite difference of the rendering equation for subsurface scattering and iteratively update material parameters. We demonstrate the performance of our shapeadaptive inverse rendering model by analyzing the estimation accuracy and comparing to inverse rendering with plane-based BSSRDF models and volumetric methods.
Description

CCS Concepts: Computing methodologies->Rendering

        
@inproceedings{
10.2312:pg.20241294
, booktitle = {
Pacific Graphics Conference Papers and Posters
}, editor = {
Chen, Renjie
and
Ritschel, Tobias
and
Whiting, Emily
}, title = {{
Inverse Rendering of Translucent Objects with Shape-Adaptive Importance Sampling
}}, author = {
Son, Jooeun
and
Jung, Yucheol
and
Lee, Gyeongmin
and
Kim, Soongjin
and
Lee, Joo Ho
and
Lee, Seungyong
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-250-9
}, DOI = {
10.2312/pg.20241294
} }
Citation