A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa

Abstract
This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.
Description

        
@inproceedings{
10.2312:gch.20161386
, booktitle = {
Eurographics Workshop on Graphics and Cultural Heritage
}, editor = {
Chiara Eva Catalano and Livio De Luca
}, title = {{
A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa
}}, author = {
Antal, Adriana
and
Bota, Emilian
and
Ciongradi, Carmen
and
D'Annibale, Enzo
and
Demetrescu, Emanuel
and
Dima, Cristian
and
Fanini, Bruno
and
Ferdani, Daniele
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
2312-6124
}, ISBN = {
978-3-03868-011-6
}, DOI = {
10.2312/gch.20161386
} }
Citation