Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs

dc.contributor.authorKautz, Janen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorI. Buck and G. Humphreys and P. Hanrahanen_US
dc.date.accessioned2013-10-28T09:57:03Z
dc.date.available2013-10-28T09:57:03Z
dc.date.issued2000en_US
dc.description.abstractIn this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can be rendered at interactive rates on current low-end graphics hardware, and how features from future graphics hardware can be exploited for more complex models. We show how our method can be applied to some well known reflectance models, namely the Banks model,Ward s model, and an anisotropic version of the Blinn-Phong model, but it is not limited to these models. Furthermore, we take a close look at the necessary capabilities of the graphics hardware, identify problems with current hardware, and discuss possible enhancements.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn1-58113-257-3en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH00/051-058en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architecture Graphics processorsen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generation Bitmap and frame buffer operationsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realism Coloren_US
dc.subjectShadingen_US
dc.subjectShadowing and Textureen_US
dc.titleTowards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFsen_US
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