Rendering Gigaray Light Fields

dc.contributor.authorBirklbauer, Clemensen_US
dc.contributor.authorOpelt, Simonen_US
dc.contributor.authorBimber, Oliveren_US
dc.contributor.editorI. Navazo, P. Poulinen_US
dc.date.accessioned2015-02-28T15:26:22Z
dc.date.available2015-02-28T15:26:22Z
dc.date.issued2013en_US
dc.description.abstractWe present a caching framework with a novel probability-based prefetching and eviction strategy applied to atomic cache units that enables interactive rendering of gigaray light fields. Further, we describe two new use cases that are supported by our framework: panoramic light fields, including a robust imaging technique and an appropriate parameterization scheme for real-time rendering and caching; and light-field-cached volume rendering, which supports interactive exploration of large volumetric datasets using light-field rendering. We consider applications such as light-field photography and the visualization of large image stacks from modern scanning microscopes.en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/cgf.12067en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.subjectI.4.1 [Image Processing and Computer Vision]en_US
dc.subjectDigitization and Image Captureen_US
dc.subjecten_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay algorithmsen_US
dc.titleRendering Gigaray Light Fieldsen_US
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