Patch-based Texture Interpolation

dc.contributor.authorRuiters, Rolanden_US
dc.contributor.authorSchnabel, Ruwenen_US
dc.contributor.authorKlein, Reinharden_US
dc.date.accessioned2015-02-23T16:58:15Z
dc.date.available2015-02-23T16:58:15Z
dc.date.issued2010en_US
dc.description.abstractIn this paper, we present a novel exemplar-based technique for the interpolation between two textures that combines patch-based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, we warp and blend small image neighborhoods prior to patch-based texture synthesis. In addition, interpolating and enforcing characteristic image statistics faithfully handles high frequency detail. We are able to create both intermediate textures as well as continuous transitions. In contrast to previous techniques computing a global morphing transformation on the entire input exemplar images, our localized and patch-based approach allows us to successfully interpolate between textures with considerable differences in feature topology for which no smooth global warping field exists.en_US
dc.description.number4en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01739.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1421-1429en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01739.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePatch-based Texture Interpolationen_US
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