Conquering the Cube: Learning to Sketch Primitives in Perspective with an Intelligent Tutoring System

dc.contributor.authorKeshavabhotla, Swarnaen_US
dc.contributor.authorWilliford, Blakeen_US
dc.contributor.authorKumar, Shalinien_US
dc.contributor.authorHilton, Ethanen_US
dc.contributor.authorTaele, Paulen_US
dc.contributor.authorLi, Wayneen_US
dc.contributor.authorLinsey, Julieen_US
dc.contributor.authorHammond, Tracyen_US
dc.contributor.editorHolger Winnemoeller and Lyn Bartramen_US
dc.date.accessioned2017-10-18T08:37:18Z
dc.date.available2017-10-18T08:37:18Z
dc.date.issued2017
dc.description.abstractDesign sketching is a powerful tool for expressing ideas from pen and paper e ectively and becoming a more well-rounded communicator. Sketching instructors conventionally employ pen and paper in their classrooms to convey these fundamentals to students. However this traditional approach limits the bandwidth and capability of instructors to give timely and individualized feedback. An intelligent tutoring system can leverage the knowledge of domain expert design sketching instructors so that students can practice and receive real-time feedback outside of classroom hours. Our system leverages consulted instructor insights and observed pedagogical practices of an active university design sketching curriculum, and applies them in a mastery-based progression of exercises that utilize sketch recognition to give real-time feedback. An evaluation of our system's usability in a class of engineering students studying design sketching showed that it performed very well, was seen by the students as a motivating and intuitive practice tool, and allowed the students to improve the accuracy and speed of their sketches.en_US
dc.description.sectionheadersSketching
dc.description.seriesinformationSketch-Based Interfaces and Modeling
dc.identifier.doi10.1145/3092907.3092911
dc.identifier.isbn978-1-4503-5080-8
dc.identifier.issn1812-3503
dc.identifier.urihttps://doi.org/10.1145/3092907.3092911
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/sbim2017a02
dc.publisherAssociation for Computing Machinery, Inc (ACM)en_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectInteractive systems and tools
dc.subjectApplied computing
dc.subjectComputer
dc.subjectassisted instruction
dc.subjectSketch
dc.subjectbased interface
dc.subjectsketch recognition
dc.subjectintelligent tutoring system
dc.subjectdesign education
dc.subjectart education
dc.titleConquering the Cube: Learning to Sketch Primitives in Perspective with an Intelligent Tutoring Systemen_US
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