Easy Modeling of Man-Made Shapes in Virtual Reality

dc.contributor.authorTang, Haoyuen_US
dc.contributor.authorGao, Fanchengen_US
dc.contributor.authorChoo, Kenny Tsu Weien_US
dc.contributor.authorBickel, Bernden_US
dc.contributor.authorSong, Pengen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:04:53Z
dc.date.available2025-10-07T06:04:53Z
dc.date.issued2025
dc.description.abstractVirtual Reality (VR) offers a promising platform for modeling man-made shapes by enabling immersive, hands-on interaction with these 3D shapes. Existing VR tools require either a complex user interface or a post-processing to model fabricable man-made shapes. In this paper, we present a VR tool that enables general users to interactively model man-made shapes for personalized fabrication, simply by using four common hand gestures as the interaction input. This is achieved by proposing an approach that models complex man-made shapes using a small set of geometric operations, and then designing a user interface that intuitively maps four common hand gestures to these operations. In our shape modeling approach, each shape part is modeled as a generalized cylinder with a specific shape type and iteratively assembled in a structure-aware manner to form a fabricable and usable man-made shape. In our user interface, each hand gesture is associated with a specific kind of interaction tasks and is intelligently utilized for performing the small set of operations to create, edit, and assemble generalized cylinders. A user study was conducted to demonstrate that our VR tool allows general users to effectively and creatively model a variety of man-made shapes, some of which have been 3D printed to validate their fabricability and usability.en_US
dc.description.sectionheadersInteraction & Virtual Reality
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251299
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251299
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251299
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Modeling and simulation; Human-centered computing → Interaction design
dc.subjectComputing methodologies → Modeling and simulation
dc.subjectHuman centered computing → Interaction design
dc.titleEasy Modeling of Man-Made Shapes in Virtual Realityen_US
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