Easy Modeling of Man-Made Shapes in Virtual Reality
| dc.contributor.author | Tang, Haoyu | en_US |
| dc.contributor.author | Gao, Fancheng | en_US |
| dc.contributor.author | Choo, Kenny Tsu Wei | en_US |
| dc.contributor.author | Bickel, Bernd | en_US |
| dc.contributor.author | Song, Peng | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Han, Ping-Hsuan | en_US |
| dc.contributor.editor | Lin, Shih-Syun | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Schneider, Teseo | en_US |
| dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.contributor.editor | Zhang, Eugene | en_US |
| dc.date.accessioned | 2025-10-07T06:04:53Z | |
| dc.date.available | 2025-10-07T06:04:53Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Virtual Reality (VR) offers a promising platform for modeling man-made shapes by enabling immersive, hands-on interaction with these 3D shapes. Existing VR tools require either a complex user interface or a post-processing to model fabricable man-made shapes. In this paper, we present a VR tool that enables general users to interactively model man-made shapes for personalized fabrication, simply by using four common hand gestures as the interaction input. This is achieved by proposing an approach that models complex man-made shapes using a small set of geometric operations, and then designing a user interface that intuitively maps four common hand gestures to these operations. In our shape modeling approach, each shape part is modeled as a generalized cylinder with a specific shape type and iteratively assembled in a structure-aware manner to form a fabricable and usable man-made shape. In our user interface, each hand gesture is associated with a specific kind of interaction tasks and is intelligently utilized for performing the small set of operations to create, edit, and assemble generalized cylinders. A user study was conducted to demonstrate that our VR tool allows general users to effectively and creatively model a variety of man-made shapes, some of which have been 3D printed to validate their fabricability and usability. | en_US |
| dc.description.sectionheaders | Interaction & Virtual Reality | |
| dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
| dc.identifier.doi | 10.2312/pg.20251299 | |
| dc.identifier.isbn | 978-3-03868-295-0 | |
| dc.identifier.pages | 11 pages | |
| dc.identifier.uri | https://doi.org/10.2312/pg.20251299 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251299 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Computing methodologies → Modeling and simulation; Human-centered computing → Interaction design | |
| dc.subject | Computing methodologies → Modeling and simulation | |
| dc.subject | Human centered computing → Interaction design | |
| dc.title | Easy Modeling of Man-Made Shapes in Virtual Reality | en_US |