GPU-based Real-time On-surface Droplet Flow in X3D

dc.contributor.authorJung, Yvonneen_US
dc.contributor.authorBehr, Johannesen_US
dc.contributor.editorDieter W. Fellner and Alexei Sourin and Johannes Behr and Krzysztof Walczaken_US
dc.date.accessioned2016-02-16T10:02:31Z
dc.date.available2016-02-16T10:02:31Z
dc.date.issued2009en_US
dc.description.abstractThis paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, which is able to simulate droplet flow on almost any surface of a given 3D model. The droplet flow is advanced in time according to the applied external forces, and leaves a trail of liquid behind. Different viscosities are considered as well as the contact angles of droplets that are placed on the surface. Because simulation and rendering of droplet flow is completely handled on the GPU, all fluid information is hold entirely in texture memory. Hence, real-time framerates are achieved and moreover, the number of simulated drops does not influence performance.en_US
dc.description.sectionheadersRendering and Media Integrationen_US
dc.description.seriesinformationInternational Conference on 3D Web Technologyen_US
dc.identifier.doi10.1145/1559764.1559772en_US
dc.identifier.isbn978-1-60558-432-4en_US
dc.identifier.pages51-54en_US
dc.identifier.urihttps://doi.org/10.1145/1559764.1559772en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleGPU-based Real-time On-surface Droplet Flow in X3Den_US
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