S-buffer: Sparsity-aware Multi-fragment Rendering

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Date
2012
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Volume Title
Publisher
The Eurographics Association
Abstract
This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided.
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@inproceedings{
:10.2312/conf/EG2012/short/101-104
, booktitle = {
Eurographics 2012 - Short Papers
}, editor = {
Carlos Andujar and Enrico Puppo
}, title = {{
S-buffer: Sparsity-aware Multi-fragment Rendering
}}, author = {
Vasilakis, Andreas A.
and
Fudos, Ioannis
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/conf/EG2012/short/101-104
} }
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