S-buffer: Sparsity-aware Multi-fragment Rendering
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Date
2012
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This work introduces S-buffer, an efficient and memory-friendly gpu-accelerated A-buffer architecture for multifragment rendering. Memory is organized into variable contiguous regions for each pixel, thus avoiding limitations set in linked-lists and fixed-array techniques. S-buffer exploits fragment distribution for precise allocation of the needed storage and pixel sparsity (empty pixel ratio) for computing the memory offsets for each pixel in a parallel fashion. An experimental comparative evaluation of our technique over previous multi-fragment rendering approaches in terms of memory and performance is provided.
Description
@inproceedings{:10.2312/conf/EG2012/short/101-104,
booktitle = {Eurographics 2012 - Short Papers},
editor = {Carlos Andujar and Enrico Puppo},
title = {{S-buffer: Sparsity-aware Multi-fragment Rendering}},
author = {Vasilakis, Andreas A. and Fudos, Ioannis},
year = {2012},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/conf/EG2012/short/101-104}
}