Perceptually-Motivated Graphics

dc.contributor.authorMania, Katerinaen_US
dc.contributor.authorReinhard, Eriken_US
dc.contributor.editorMaria Roussou and Jason Leighen_US
dc.date.accessioned2015-07-13T09:55:46Z
dc.date.available2015-07-13T09:55:46Z
dc.date.issued2008en_US
dc.description.abstractIn this half-day tutorial, we give an overview of the uses of knowledge about the human visual system, as applied to several aspects of computer graphics. In particular, we show how human visual perception applies to the optimization of rendering algorithms, display algorithms, as well as virtual environments. Examples are shown for applications such as real-time rendering, high quality rendering, material editing using images, and training and knowledge transfer in virtual environments. The aim is to show that the human visual perception literature harbours a rich source of knowledge that can be directly applied to improve a wide range of algorithms and technologies in computer graphics.en_US
dc.description.sectionheadersT4en_US
dc.description.seriesinformationEurographics 2008 - Tutorialsen_US
dc.identifier.doi10.2312/egt.20081052en_US
dc.identifier.urihttps://doi.org/10.2312/egt.20081052en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePerceptually-Motivated Graphicsen_US
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