Parametric Motion Blending through Wavelet Analysis

dc.contributor.authorAhmed, Amren_US
dc.contributor.authorMokhtarian, Farzinen_US
dc.contributor.authorHilton, Adrianen_US
dc.date.accessioned2015-11-11T18:52:49Z
dc.date.available2015-11-11T18:52:49Z
dc.date.issued2001en_US
dc.description.abstractThis paper shows how multiresolution blending can be employed with time-warping for realistic parametric motion generation from pre-stored motion data. The goal is to allow the animator to define the desired motion using its natural parameters such as speed. Generation of a realistic motion is achieved using pre-stored captured animations. Analysis has been carried out to investigate the relationship between the walking speed and blending factor to remove the burden of trial and errors from the animator. As a result, realistic walking motion with the speed specified by the user can be generated. This desired speed should be between the minimum and maximum speeds of the available motion data. Analysis to generalise these results to other motions are in progress. Generating the desired motion for different scaled avatars is also discussed.en_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20011015en_US
dc.publisherEurographics Associationen_US
dc.titleParametric Motion Blending through Wavelet Analysisen_US
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