ChromBrain Wall: A Virtual Reality Game Featuring Customized Full-Body Movement for Long-Term Physical and Cognitive Training in Older Adults

dc.contributor.authorWu, Haoen_US
dc.contributor.authorZhao, Juanjuanen_US
dc.contributor.authorLi, Aoyuen_US
dc.contributor.authorQiang, Yanen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:04:55Z
dc.date.available2025-10-07T06:04:55Z
dc.date.issued2025
dc.description.abstractAging brings challenges to the daily lives of older adults due to the decline in physical and cognitive functions. Although virtual reality (VR) exercise games can promote the physical and cognitive health of older adults, existing games are not suitable for personalized continuous training for the elderly due to unreasonable cognitive activation patterns, exercise task designs, and difficulty settings. To address this, we developed ChromaBrain Wall, a VR cognitive training exercise game with customized full-body movements, for the long-term exercise and cognitive inhibition training of healthy older adults. We then conducted an 8-month longitudinal user study on 40 older adults aged 65 and above, and the results showed that after the training, the older adults' exercise performance and cognitive inhibition abilities were significantly enhanced, and these benefits lasted for 6 months. Moreover, qualitative feedback indicated that the older adults had a positive attitude towards long-term use of ChromaBrain Wall, which increased their training motivation and compliance. This shows that ChromaBrain Wall has both short-term and long-term effects in enhancing the exercise performance and cognitive inhibition of older adults, providing a new approach for the health intervention of the elderly.en_US
dc.description.sectionheadersInteraction & Virtual Reality
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251300
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251300
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251300
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User studies; Empirical studies in HCI; Virtual reality
dc.subjectHuman centered computing → User studies
dc.subjectEmpirical studies in HCI
dc.subjectVirtual reality
dc.titleChromBrain Wall: A Virtual Reality Game Featuring Customized Full-Body Movement for Long-Term Physical and Cognitive Training in Older Adultsen_US
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