ChromBrain Wall: A Virtual Reality Game Featuring Customized Full-Body Movement for Long-Term Physical and Cognitive Training in Older Adults
| dc.contributor.author | Wu, Hao | en_US |
| dc.contributor.author | Zhao, Juanjuan | en_US |
| dc.contributor.author | Li, Aoyu | en_US |
| dc.contributor.author | Qiang, Yan | en_US |
| dc.contributor.editor | Christie, Marc | en_US |
| dc.contributor.editor | Han, Ping-Hsuan | en_US |
| dc.contributor.editor | Lin, Shih-Syun | en_US |
| dc.contributor.editor | Pietroni, Nico | en_US |
| dc.contributor.editor | Schneider, Teseo | en_US |
| dc.contributor.editor | Tsai, Hsin-Ruey | en_US |
| dc.contributor.editor | Wang, Yu-Shuen | en_US |
| dc.contributor.editor | Zhang, Eugene | en_US |
| dc.date.accessioned | 2025-10-07T06:04:55Z | |
| dc.date.available | 2025-10-07T06:04:55Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | Aging brings challenges to the daily lives of older adults due to the decline in physical and cognitive functions. Although virtual reality (VR) exercise games can promote the physical and cognitive health of older adults, existing games are not suitable for personalized continuous training for the elderly due to unreasonable cognitive activation patterns, exercise task designs, and difficulty settings. To address this, we developed ChromaBrain Wall, a VR cognitive training exercise game with customized full-body movements, for the long-term exercise and cognitive inhibition training of healthy older adults. We then conducted an 8-month longitudinal user study on 40 older adults aged 65 and above, and the results showed that after the training, the older adults' exercise performance and cognitive inhibition abilities were significantly enhanced, and these benefits lasted for 6 months. Moreover, qualitative feedback indicated that the older adults had a positive attitude towards long-term use of ChromaBrain Wall, which increased their training motivation and compliance. This shows that ChromaBrain Wall has both short-term and long-term effects in enhancing the exercise performance and cognitive inhibition of older adults, providing a new approach for the health intervention of the elderly. | en_US |
| dc.description.sectionheaders | Interaction & Virtual Reality | |
| dc.description.seriesinformation | Pacific Graphics Conference Papers, Posters, and Demos | |
| dc.identifier.doi | 10.2312/pg.20251300 | |
| dc.identifier.isbn | 978-3-03868-295-0 | |
| dc.identifier.pages | 10 pages | |
| dc.identifier.uri | https://doi.org/10.2312/pg.20251300 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20251300 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | CCS Concepts: Human-centered computing → User studies; Empirical studies in HCI; Virtual reality | |
| dc.subject | Human centered computing → User studies | |
| dc.subject | Empirical studies in HCI | |
| dc.subject | Virtual reality | |
| dc.title | ChromBrain Wall: A Virtual Reality Game Featuring Customized Full-Body Movement for Long-Term Physical and Cognitive Training in Older Adults | en_US |