Occlusion Textures for Plausible Soft Shadows*

dc.contributor.authorEisemann, E.en_US
dc.contributor.authorDecoret, X.en_US
dc.date.accessioned2015-02-21T12:52:47Z
dc.date.available2015-02-21T12:52:47Z
dc.date.issued2008en_US
dc.description.abstractThis paper presents a new approach to compute plausible soft shadows for complex dynamic scenes and rectangular light sources. We estimate the occlusion at each point of the scene using prefiltered occlusion textures, which dynamically approximate the scene geometry. The algorithm is fast and its performance independent of the light s size. Being image-based, it is mostly independent of the scene complexity and type. No a priori information is needed, and there is no caster/receiver separation. This makes the method appealing and easy to use.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01037.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages13-23en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2007.01037.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleOcclusion Textures for Plausible Soft Shadows*en_US
Files
Collections