Physically Based Real-Time Translucency for Leaves
dc.contributor.author | Habel, Ralf | en_US |
dc.contributor.author | Kusternig, Alexander | en_US |
dc.contributor.author | Wimmer, Michael | en_US |
dc.contributor.editor | Jan Kautz and Sumanta Pattanaik | en_US |
dc.date.accessioned | 2014-01-27T15:09:33Z | |
dc.date.available | 2014-01-27T15:09:33Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | This paper presents a new shading model for real-time rendering of plant leaves that reproduces all important attributes of a leaf and allows for a large number of leaves to be shaded. In particular, we use a physically based model for accurate subsurface scattering on the translucent side of directly lit leaves. For real-time rendering of this model, we formulate it as an image convolution process and express the result in an efficient directional basis that is fast to evaluate. We also propose a data acquisition method for leaves that uses off-the-shelf devices. | en_US |
dc.description.seriesinformation | Rendering Techniques | en_US |
dc.identifier.isbn | 978-3-905673-52-4 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | https://doi.org/10.2312/EGWR/EGSR07/253-263 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Realtime Rendering, Natural Phenomena, Natural Scene Rendering, Physically Based Rendering | en_US |
dc.title | Physically Based Real-Time Translucency for Leaves | en_US |