Physically Based Real-Time Translucency for Leaves

dc.contributor.authorHabel, Ralfen_US
dc.contributor.authorKusternig, Alexanderen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorJan Kautz and Sumanta Pattanaiken_US
dc.date.accessioned2014-01-27T15:09:33Z
dc.date.available2014-01-27T15:09:33Z
dc.date.issued2007en_US
dc.description.abstractThis paper presents a new shading model for real-time rendering of plant leaves that reproduces all important attributes of a leaf and allows for a large number of leaves to be shaded. In particular, we use a physically based model for accurate subsurface scattering on the translucent side of directly lit leaves. For real-time rendering of this model, we formulate it as an image convolution process and express the result in an efficient directional basis that is fast to evaluate. We also propose a data acquisition method for leaves that uses off-the-shelf devices.en_US
dc.description.seriesinformationRendering Techniquesen_US
dc.identifier.isbn978-3-905673-52-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR07/253-263en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Realtime Rendering, Natural Phenomena, Natural Scene Rendering, Physically Based Renderingen_US
dc.titlePhysically Based Real-Time Translucency for Leavesen_US
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