Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline

dc.contributor.authorArens, Stephanen_US
dc.contributor.authorBolte, Matthiasen_US
dc.contributor.authorDomik, Gittaen_US
dc.contributor.editorPeter Eisert and Joachim Hornegger and Konrad Polthieren_US
dc.date.accessioned2013-10-31T11:48:49Z
dc.date.available2013-10-31T11:48:49Z
dc.date.issued2011en_US
dc.description.abstractIn the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of displaying multiple modalities together without logically combining them or they lack the necessary flexibility for rapid visual development. These features are fundamental for visualizing the coherent information of multimodal data. In this paper we therefore present an integrated way of visually specifying a volume rendering pipeline including a flexible multimodal compositing of sampling, transfer functions, logical operators and shading. As a result the data flow can be visually constructed and retraced from preprocessing through to the shader operations. Hence intuitive visual prototyping of multimodal transfer function compositing is possible at runtime.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2011)en_US
dc.identifier.isbn978-3-905673-85-2en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV11/347-352en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectl.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectl.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.titleSeamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipelineen_US
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