Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications

dc.contributor.authorHillaire, S.en_US
dc.contributor.authorBreton, G.en_US
dc.contributor.authorOuarti, N.en_US
dc.contributor.authorCozot, R.en_US
dc.contributor.authorLecuyer, A.en_US
dc.date.accessioned2015-02-23T09:40:41Z
dc.date.available2015-02-23T09:40:41Z
dc.date.issued2010en_US
dc.description.abstractThis paper introduces the use of a visual attention model to improve the accuracy of gaze tracking systems. Visual attention models simulate the selective attention part of the human visual system. For instance, in a bottom-up approach, a saliency map is defined for the image and gives an attention weight to every pixel of the image as a function of its colour, edge or intensity.Our algorithm uses an uncertainty window, defined by the gaze tracker accuracy, and located around the gaze point given by the tracker. Then, using a visual attention model, it searches for the most salient points, or objects, located inside this uncertainty window, and determines a novel, and hopefully, better gaze point. This combination of a gaze tracker together with a visual attention model is considered as the main contribution of the paper.We demonstrate the promising results of our method by presenting two experiments conducted in two different contexts: (1) a free exploration of a visually rich 3D virtual environment without a specific task, and (2) a video game based on gaze tracking involving a selection task.Our approach can be used to improve real-time gaze tracking systems in many interactive 3D applications such as video games or virtual reality applications. The use of a visual attention model can be adapted to any gaze tracker and the visual attention model can also be adapted to the application in which it is used.en_US
dc.description.number6en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01651.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1830-1841en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01651.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleUsing a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applicationsen_US
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